Pokemon White/Black where what 250MB? That’s trivial to be able to download in this day and age. You can’t update retail games, which is a reason why retail games will eventually become less standard.ĭownloadable games are the future, especially with storage space being so cheap and plentiful, and download speeds are faster than ever, there’s no reason you can’t download a full retail game over-the-air. Something that Nintendo seems to be slowly working on with DSiWare and WiiWare is updating games when bugs are discovered etc etc. And the eShop is definitely a step in the right direction when it comes to downloadable games.) (Although Nintendo has done a great job of adding features to the 3DS which better encourage it to be a device to always carry with you. I always have my iPhone with me, though, and not my 3DS. I’ve been a Nintendo fan for as long as I can remember, I still have my original Gameboy tucked away in my desk. ![]() There’s really no reason to get so defensive over Nintendo, they can take care of themselves. Then again, games on consoles have always been overpriced.Īll those who love to bash iPhone game, obviously have no idea what they’re talking about. It’s a shame that the “mood” is being killed by the price disparity/comparison. LostWinds to follow shortly.īurn the Rope / Cut the Rope originated on iPhone and now are available on Nintendo systems, they’re definitely not “the best” of iPhone, but the fact that they’re being ported across says something. NyxQuest is another recent WiiWare to iPhone game. Zombies is on every platform, and is just as fun on iPhone as it is on PC.Īnomaly Warzone Earth is a recent PC game on iPhone now. Pop from nnooo was one of the first WiiWare games ever, and also one of first to go from WiiWare to iPhone. We’re seeing tons of games flowing both ways, console to iPhone, and iPhone to console. I have my 3DS for those exclusive Nintendo games, and I have my iPhone for basically everything else haha. There’s no reason why iPhone gaming and dedicated console gaming can’t co-exist. The iPhone and AppStore has shown that developers can make awesome games and make a lot of money without charging customers a lot.Īnd anyone who seriously bashes the iPhone and claims that it’s value in gaming is worthless is being rather stupid/ignorant. It’s really just a case of “We can milk more money out of console owners” I don’t think there’s anything they could do to suddenly make the game worth 7 times the price of the old one. Here's to twenty more years, and thousands of up-and-coming artists showing off their vision.It really is kinda… confusing the price difference between the iPhone version and the DS version. What a beautiful motto and so fitting for this unrestricted, unapologetic granddaddy of the contemporary internet age. Arin Hanson and Ross O’Donovan (or Egoraptor and RubberNinja, respectively) were two of Newgrounds’ more popular animators before they were the Grumps you know and love. Hit indie games like Super Meat Boy, You Have to Burn the Rope, and Alien Hominid started out as Newgrounds Flash games. Newgrounds has become something of a proving ground for indie animators/developers it’s common for creators who get their start on Newgrounds to take their awesome to other platforms. ![]() That’s right: Gary Brolsma’s one minute and thirty-nine seconds of fame was straight outta Newgrounds.īetween core employees coming and going, moving base of operations up and down the country, the early oughties dot com crash, and numerous media firestorms, Newgrounds has been through the wringer and deserves its notoriety as – like it or not – a cornerstone of Internet culture as we know it today. That didn’t debut on YouTube because back then, the ol’ Tube was just a twinkle in Chen/Hurley/Karim’s eye. Remember the Numa Numa video? Of course you do.
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